Dr. Caitlin McGee

 PT,  DPT, M.S.

 Washington, D.C.

Dr. Caitlin McGee is a physical therapist with a background in neuroscience and exercise/sport science. She received her doctorate in physical therapy from the University of Delaware, concurrently completing a Master's Degree in Anatomy and Clinical Health Sciences. She is an assistant professor at Harrisburg University, where she teaches neuroscience and neurorehabilitation courses within the Doctor of Physical Therapy Program.

She is also lifelong gamer across multiple titles and an experienced in-game statistician for DotA 2, a Tier 1 esport. She has combined her experience in these diverse arenas as one of the foremost experts in the developing field of esports medicine. She co-founded 1HP, a multidisciplinary health and performance company specializing in gaming, and launched the Esports Health and Performance Institute, which provides the first accredited continuing education courses for medical professionals with an interest in esports. She has worked  with athletes, coaches, teams, organizations, and schools to improve health and performance in esports, utilizing a holistic approach and drawing on established, evidence-based principles of sport science and other analogous research fields. She is the co-editor of the Springer Handbook of Esports Medicine; has contributed to Conditioning for Esports, published by Human Kinetics; and is an Associate Editor for the Journal of Electronic Gaming and Esports.

Handbook of Esports Medicine: Clinical Aspects of Competitive Video Gaming

With over 450 million viewers worldwide and over $1 billion in revenue in 2019, competitive video gaming - known more popularly as esports - is not a fad, but rather a technological and cultural phenomenon. To remain competitive in this popular and sometimes lucrative field, gamers often practice upwards of 12 hours a day, performing anywhere from 400-600 actions per minute. As such, they are susceptible to a unique set of injuries and disorders from these complex movements, extended screen time and sedentary tendencies. This population requires motivated and educated healthcare providers familiar with their lifestyle and ailments to effectively prevent, diagnose, and treat relevant esports medical conditions. This handbook will serve as the first of its kind, an in-depth dive into the fundamentals of treating competitive video gamers created by the medical professionals and industry leaders. 

Conditioning for Esports:

A Guide to Training and Performance

Esports continue to captivate audiences worldwide, but few understand the unique demands placed on the athletes. Conditioning for Esports: A Guide to Training and Performance is the first resource of its kind to explore the specific training needs of serious gamers. Written by top experts in the esport field, it applies evidence-based knowledge to real-world scenarios that will help you understand the science—and the necessity—of training the body to sustain the repetitive stress that comes with balancing fine motor skills, mental focus, and gaming performance.

With insights from exercise physiologists, registered dietitians, strength and conditioning professionals, and physical and occupational therapists, you will have access to real-world esport narratives grounded in research and analysis. Gain essential knowledge on injury prevention, specialized exercise routines, cognitive enhancement, and esport-specific nutrition strategies. Plus, delve into often-overlooked topics such as overuse injuries; the mind–body connection; and sleep, fatigue, and recovery. 

The Journal of Electronic Gaming and Esports

The mission of the Journal of Electronic Gaming and Esports (JEGE) is to be the leading resource for interdisciplinary, inclusive, and impactful scholarly research that will improve our collective understanding of all aspects of electronic gaming and esports.

The research scope of JEGE includes every type of esports, electronic gaming, video games, and emerging gaming media and technology research. JEGE aims to publish innovative empirical, theoretical, review, interdisciplinary, and industry-related research on all aspects of video games; esports; gaming on personal computers, mobile devices, consoles, and cloud-based platforms; haptic gaming and technology; virtual, augmented, mixed, and extended reality gaming and technology; new and emerging technology used for recreation, rehabilitation, and competition; and more.

Articles published in JEGE are peer-reviewed by multiple experts. There are no publication fees for standard publishing in the Journal; however, there are opportunities for open-access publishing. For articles that publish beginning Jan. 1, 2024, each article will be free to read for the first six months of publication, and then they will fall behind the paywall and be viewable only to those with subscriptions.

Gaming Clients